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18 Mtg Commander Win Cons

Needing some commander win cons? This article has you covered! This will give you 3 win conditions in each color to say “I win”.

Mono-Red Commander win cons

Mono red is a combo color for winning through combat. So as such mono red win conditions will usually do exactly that.

Twinflame+ Dualcaster Mage

A classic combo where you cast twin flame targeting a creature, then flash in a dual caster mage. When dual caster mage enters the battlefield, he copies twinflame and targets himself. The copies then proceed to do this an infinite number of times and then you swing with 42,069 dualcaster mages and win the game.

Basalt Monolith+ Rings of Brighthearth+ Fireball

One of the classic mono red win conditions, fireball. Fireball is simple, create infinite mana and win the game. Which Basalt monolith and rings of brighthearth will do. The goal of this is to tap basalt for 3 mana, use the ability to untap basalt monolith, then pay 2 mana to copy the ability. From there you will generate infinite colorless as you continually pay only 2 mana to untap it and then tap it for 3 colorless mana. Once you have a googleplex of colorless mana you cast fireball and win.

Kiki Jikki + Zealous Conscript

Probably one of the most famous mono-red win conditions. This one may cost more mana than the dualcaster mono red combo, but has the added protection of being all creatures, making it much harder to interact with. The goal of this win con is to tap kiki, to make a copy of zealous conscript. Zealous conscript etbs targeting kiki, which will untap it. Then you repeat the process and swing out with your 80,085 zealous conscripts and win the game.

Mono-White Commander win cons

Karmic Guide+ Reveilark+ Blasting Station

More convoluted than kiki jiki, this mono white win con is to play the cards, reveilark and karmic guide to infinitely cause etb triggers. As these creatures continuously enter the battlefield and replace each other, blasting station is going off and dealing 1 damage to everything. After doing this 69 times to a player they are going to most likely be dead.

Rest in Peace + Helm Of Obedience

Who says blue is the only color that can mill? White can do it too. In fact, this mono-white win con does a better job milling than most blue decks. The reason being is with rest in peace on the battlefield, no creatures actually hit the graveyard, so helm of obedience will keep milling that player until their deck is gone. Resulting in them losing the game.

Walking ballista + Heliod

The best mono-white win con to date. Simple, easy to play, and resilient. This is a solid choice for decks needing a combo in white. The goal is simple, play heliod, sun-crowned. Cast walking ballista for 1. Give it life lifelink. And every time it loses a +1/+1 counter you gain a life and give it a +1/+1 counter making it infinite. Do this 420 times just to be safe and you win the game.

Mono-Green Commander win cons

Earthcraft+ Squirrels nest

That’s right squirrels win games. Simply play squirrel’s nest and EarthCraft, tap the land to create a 1/1 squirrel, tap that squirrel to untap squirrel’s nest, and repeat. Get 855 squirrels on board and swing out to win the game Be sure to do this on the player before you end step so they have the least likely chance of dying

Food Chain+ Eternal Scourge+ Walking Ballista

Another walking ballista combo, but honestly, that card is broken. The goal of this is to play food chain and cast eternal scourge. Then exile it to food chains ability. From there you constantly replay eternal scourge and constantly get 1 more mana each time. Do this 8,554,013 times and use it on walking ballista and kill everyone.

Kodama of the East Tree+ Field of the Dead + Guildless Commons

Kodama was considered broken when it was first revealed, and this mono green win con proves it. The goal of this is to get infinite 2/2 zombies that can swing for game. You cast Kodama, with field of the dead online. You play Guildless commons, bouncing field of the dead back to hand. Kodama triggers, allowing you to put field of the dead on the battlefield. Field of the dead triggers creating a 2/2 zombie. Kodama triggers allowing you to put guildless commons back on the battlefield. Repeat this process until you have 4,377 zombies ready to swing and kill the board.

Mono-Blue Commander win cons

Dramatic Reversal+ Isechron Scepter+ Aetherflux reservoir 

The dramatic reversal + Isochron Scepter is iconic. It works so easily that it breaks with a ham sandwhich. Simply play isechron scepter, imprinting dramatic reversal. Cast dramatic reversal with at least 2 mana-producing rocks. Generate infinite casts + mana. Cast Aetherflux reservoir and death star everyone with this mono blue win con.

Mystic Forge+ Sensei’s Divining Top+ Etherium Sculptor+ Laboratory Maniac

This mono blue win condition looks complicated but is actually relatively easy. Play mystic forge and sensei. Proceed to dig until you find Ethereum sculptor. Play Ethereum sculptor until you find laboratory maniac with sensei’s top. Cast lab man and draw with top until you win. Simple as that.

Bruvac, the grand delinquent + Maddening Cacaphony 

The ultimate mono blue win con for milling. Play the mill master himself, Bruvac, then cast a kicked maddening cacophony and watch as everyone mills their entire library and loses.

Mono-Black Commander win cons

Exquisite Blood + Sanguine Bond

Life gain decks love this combo. Simply play a sanguine bond and follow up with exquisite blood. Gain life or force someone to lose a life, and the chain begins, killing everyone with a combo that drains the table.

Bolas Citadel+ Senseis, divining top+ Aetherflux reservoir

This works a lot like Mystical forge. Play Bolas citadel and tap top to draw a card and put top on top. Pay 1 life to recast top. Do this until you find aetherflux reservoir. Cast aetherflux and proceed to gain an abnormal amount of life and kill your opponents with an insane amount of damage.

Professor Onyx + Chain of Smog

The mono black win con that is scary to cast. Play professor Onyx, then cast chain of smog on YOURSELF. Discard 2 cards then repeat, repeat, repeat. Do this until everyone is dead or counterspells the copy when you have no cards in hand. Either way, this wins games more often than not, just be careful of blue players.

Artifact Commander win cons

Painters Servent + Grindstone

Now time for the colorless artifact win cons. Painterservant and grindstone are one of the oldest combos in the world. Have grindstone on the battlefield, play painter servant naming a color. Proceed to mill target opponent till they have nothing left, and watch them lose the game.

Myr Battlesphere+ Nim Deathmantle + Ashnod’s Altar

This colorless combo requires 3 cards. The win con is simple, play myr battlesphere with Nim deathmantle on the board and ashnods altar. Myr triggers giving you 4 myr tokens. Sac a token and Myr Battlesphere to get 4 mana for Nim’s Deathmantle. Recur this ability until you have 69,420 myr tokens and swing out to win the game.

Salvaging Station + Flayer Husk+ Grinding Station

Another mill strategy but wins nonetheless. Play flayer husk getting you a 0/0 germ token. Sack the husk to grinding station milling someone for 3. The germ dies causing salvaging station to trigger. Return flayer husk getting another 0/0 germ token. Do this 42 times per opponent and watch this colorless combo win games.

Commander Win Conditions: Conclusion

There you have it 18 win conditions for any mono-color deck. With this, you should have a strategy that any deck can implement to win you the game. Be sure to check out my article, top 10 best combos in commander. It goes over more than just mono color win cons, but the most powerful win cons in the game for players to use. Have a great day and enjoy comboing!

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