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Best Mtg Boardwipes In Each Color

Boardwipes are a necessity for most decks to function. Their power is simply something that can’t be denied. But, there are so many boardwipes out there it is hard to find the best board wipes for each color. Luckily I took care of the work for you and created a guide on the best board wipes for each color. That way all you need to worry about is playing the deck.

Each of these cards will have one of the 4 quality traits necessary to make a boardwipe the best. If you are looking to understand the power of boardwipes in your deck, then I suggest this article to get a good understanding. But to give you spark notes, the best board wipes are one or all these things:

  1. Low Mana Value
  2. Instant Speed
  3. Asymmetrical 
  4. High versatility

Best Blue Boardwipes In Commander

The best blue boardwipes are Cyclonic Rift, Curse of the Swine, and Rivers Rebuke. Each of these meets some if not all the requirements needed to make it the best blue boardwipe for MTG. Let’s go over why

1. Cyclonic Rift

Cyclonic rift is the powerhouse of all boardwipes. When people think of the worse card to be hit with, it’s a cyclonic rift. Cyclonic Rift is the best boardwipe for commander due to several reasons. One it has high versatility, able to remove a single threat or every threat. Two, it is asymmetrical by only hitting your opponents. And finally, it is instant speed. Meaning cyclonic rift can be activated right before your next turn, or as soon as a threat becomes apparent. Making this one of the best boardwipes ever made in magic.

2. Curse of the Swine

Curse of the swine is a little lesser known boardwipe, but serves as a versatile and powerful removal effect. The goal of this card is to be able to use it in a pinch by having the option to exile a single indestructible effect, or by being able to surgically hit every threat that is helping your opponents. Worrying about an opponent’s seedborn muse and someone else Drannith Magistrate? Curse of the swine for x=2 is a solid way to take care of 2 birds with one stone. The only downside is this does not work great against token decks so if you find yourself fighting token decks a lot, this next card might be better for you.

3. River’s Rebuke

People always assume boardwipes need to hit all your opponents. The reality is, that is not true. More times than not a board wipe is needed, not because everyone is ahead of you, but because one person is ahead of you. That’s where River’s Rebuke comes in. While lacking in 3 of the 4 reasons a board wipe is one of the best. Its ability to reset a single opponent makes this an overwhelming powerhouse on multiple occasions. Making it the final include in best blue boardwipes for commander.

Best Green Boardwipes In Commander

Green is not known for boardwiping. In fact, there is no classic board wipe in green. This makes for a very interesting list of the best green boardwipes.

1. Ezuri’s Predation

The best mono green boardwipe for commander is ezuri’s predation. While not, guaranteeing the removal of key threats, will fill your board up with an army of 4/4’s that can block, attack, and remove threats. Couple this with the fact they fight all other creatures when entering, and you get an asymmetrical boardwipe that has a high degree of versatility by giving you creatures to work with afterward.

2. Wave of Vitriol

Do you know that one player who refuses to run basic lands? Here is their kryptonite. Wave of vitriol is considered one of the best green board wipes for a couple of reasons. The primary reason is versatility. While not able to hit creatures, this hits enchantments, artifacts, and non basic lands. Making this a great way to remove treasures, enchantress decks, and multicolor decks. Add that to the fact that it sacrifices makes indestructible effects much easier to circumvent. Making this a great boardwipe in creature-heavy decks.

3. Apex Altisaur

One of the more interesting boardwipes in existence. Apec Altisaur is one of the best green boardwipes by being a versatile and asymmetrical boardwipe. While unable to remove every creature on the board, this works much like curse of the swine in that you remove multiple key threats from the board. Which, afterward Apex can stay on the board, resetting his toughness to 10 and allowing him to be able to boardwipe again on your next turn if he blocks or gets blocked. Making him a fantastic option for those looking for the best green boardwipes in commander.

Best Red Boardwipes In Commander

Red is damage. Infamous for spells like lightning bolt, the best red boardwipes do the exact same thing. 

1. Blasphemous Act

We all know it, we all love it, Blasphemous act is the premier best red boardwipe. Dealing 13 damage to all creatures on board and casting as little as 1 red mana, this red boardwipe puts in work. It just goes to show you how important lower mana value boardwipes are for being effective staples in any deck.

2. Chain Reaction

Terrible when there is only 1 creature on board, fantastic when there is more. Chain reaction is one of the best red boardwipes due to its’ relatively low mana value making it a great option for nuking boards in a color that does not have many. Just be sure to time it correctly as this spell is only as good as the number of creatures on board, making this weak against metas with low creature counts.

3. Delayed Blast Fireball

A new addition to the best red boardwipes, but a great addition nonetheless. Delayed Blast Fireball will only deal 2 damage to all your enemies creatures. But, if you cast it from exile (something red is prone to do) then this will do 5 instead. And in worse-case scenarios, you can even fortell the card to cast it for a bigger payoff. While this may not seem high 2 damage will take care of low to medium level threats and 5 will take care of everything except big Voltron creatures. Making this one of the best red boardwipes for its versatility and asymmetrical ability.

Best Black Boardwipes In Commander

Black boardwipes are unique and oftentimes powerful. Able to circumvent most forms of creature protection, many of the best black boardwipes get their power from the versatility and flexibility needed to rain death on the enemy.

1. Toxic Deluge

No best black boardwipe is complete without including toxic deluge. Toxic Deluge is one of the cheapest boardwipes ever printed. Costing only 3 mana, this spell can devastate enemy creatures. It even comes built-in with the flexibility of paying life for -1/-1 counters. Meaning that if you have a big enough creature, it can survive the boardwipe. Therefore adding a small addition of asymmetrical power in the right circumstances.

2. Damnation

If you are running white, damnation is not good. 4 mana to destroy all creatures is considered the baseline for what a boardwipe should do nowadays. That said, if you are not in white, then damnation is one of the only spells of its kind. Making this one of the best black boardwipes you can have. There isn’t too much to say on this. The power comes from its ability to break the color wheel and have a simple but powerful effect.

3. Meathook Massacre

It was all the rage in innistrad, and has proven to be a great boardwipe for a couple of reasons. The first is versatility. Having an x in its cost functions similarly to toxic deluge where you can kill relevant creatures but keep your potential big creatures alive. Meanwhile, this also has a lasting effect of being an enchantment that synergizes well with sacrifice-based strategies. Making this a powerful effect for decks that synergize well with it. While mana intensive, this is in no way a card to hesitate on if your deck has even some synergy with meathook massacre’s second effect.

Best White Boardwipes In Commander

1. Farewell

This is a card that is neither low CMC, asymmetrical, or instant speed, but man is the versatility on this card powerful. Farewell shuts down any strategy. Effectively resetting the game in every way except lands. This exiles circumventing death triggers, indestructible, and several other niche effects. This hits all nonland cards and graveyards, crippling any strategy people come up with, and this can allow you to keep key pieces of your board by not choosing that effect. Making this the best white boardwipe for resetting the board.

2. Elesh-Norn, Grand Cenobite

Not a traditional boardwipe, but a powerful boardwipe nonetheless. This gives all creatures on your opponents board a -2/-2 for as long as elesh norn stays out. Making this a boardwipe that Stax your opponents by preventing them from playing other creatures to accelerate their board. On top of all this, even if an opponent plays a creature that survives, elesh norn boosts your creatures by +2/+2 making any of their creatures highly unlikely to be able to impact your board. 

Couple this with the fact that creature spells are hard to counter and you get one of the best white boardwipes to stopping creature strategies. 

3. Austere Command

The budget version of Farewell, the flexibility on this card is the main selling point. While this only destroys, this can hit creatures, enchantments, or artifacts. Allowing you to customize how you want to boardwipe to best preserve your boardstate. Allowing some asymmetrical features to the boardwipe as well. Needless to say, if you like Farewell, Austere Command is another great option.

Best Colorless Boardwipes In Commander

Coloreless boardwipes are cool because they can go in any deck. While more universal in their deck inclusion, these kinds of cards usually have a higher mana value to prevent them from being auto-included in every deck color. That said, you will find some of the best boardwipes in mtg are colorless.

1. Ugin, The Spirit Dragon

The classic colorless boardwipe. It exiles, can be asymmetrical if you don’t run colors, and has versatility afterward if ugin is alive. This is a powerhouse in the right decks. Planeswalker and artifact decks will love it as a boardwipe option for all the reasons stated above. Even if someone plays a creature threat after you Ugin, you can still always uptick him to deal 3 damage to that creature. Most likely killing it. In short, a great colorless boardwipe for you deck.

2. All is Dust

The eldrazi boardwipe is a fitting description. Besides decks like Tergrid loving this card, This gets around a lot of ways to protect your creatures and wipes out all permanent types besides colorless ones. Meaning, this can be a powerhouse for colors like blue usually utilizes very few blue permanents and relies on colorless artifacts, or only a few creatures to advance their board sate.

3. Nevinhyral Disk

Nevinhyral disk is my favorite of the colorless boardwipes. Why you might have to wait a turn before activating it, you can do this at instant speed. Plus the fact that this is a revealed card, has a lot of power behind it. It functions like all the other cards I mentioned in my political cards article. If people know that you can blow up all effectively all their non-land permanents at will, they are most likely not to play into the card. No one likes losing their cards when someone else can force the issue. Couple this with the fact that while everyone else is playing cautiously, you can advance your board until it is too late for them to interact.

Best Multicolor Boardwipes In Commander

Multicolor boardwipes are usually a favorite among players. The reason is that multicolor boardwipes dip into several different color wheels allowing for a large degree of variety when choosing your boardwipes.

1. Fire Covenant

The best multicolor boardwipe I can recommend. This not only is asymmetrical, instant speed, and low cmc, but can be a powerhouse removing multiple key threats with only one card. I recommend this to everyone in red black. Especially for its cost to buy. Just be sure to preserve your life total or this card will get too expensive real quick.

2. Pernicious Deed

A great boardwipe for enchantment and recursion decks. This is a known threat, much like nevinhyral disk so can be used politically, but its key function is replayability and asymmetrical boardwipes by pumping in only enough into it to kill your opponents threats while hopefully keeping yours alive. If you run a muldrotha deck this is by far the best multicolor boardwipe for you.

3. Toxrill 

The other Elesh-Norn. This not only applies a consistent stax effect every end step, but this also gives you creatures that can be used for attacking or sacrificing to draw cards off of toxrill’s other ability. Making this an expensive but powerful asymmetric boardwipe that has a large degree of versatility. Just be careful as unlike Elesh Norn, people can still play creatures to progress their board, especially if they have haste.

Conclusion

21 of the best boardwipes for commander. These should hopefully make your decks function that much more smoothly and allow for some great deck-building potential. If you are interested in boardwipes for your deck, then I highly suggest checking out my article that goes over the nature of boardwipes and how many to include in your decks. I think it sheds some great insights for those looking at deck building and how to make your decks perform better.

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Archive Tips/Tricks

How many boardwipes in commander?

How many boardwipes in commander?

1-2 boardwipes are the ideal amounts in commander. Any more and the deck gets too slow for the game to progress.

What Are Boardwipes In MTG?

Now before we go into detail on how many boardwipes to run in commander, we should answer what are boardwipes. To those unaware, a boardwipe, also known as a wrath, is a spell that destroys or exiles all permanents of a certain type. These are usually instant and sorcery spells, but are also found on creatures, enchantments, and artifacts. 

While most often found in white, boardwipes are in every color of the color pie, including colorless. These earned their nickname of wraths back in 1993 when the card wrath of god existed. To this day, the manner of boardwipes has not changed. Often destroying creatures, but occasionally other things as well. This can be seen in Austere commander, Nevinhrayls disk, and vandalblast.

Due to their nature, they have always been well-loved in control decks where faster decks might accrue too much value before they can pop off. Making boardwipes a great way to control your opponents till you can win.

What Makes Boardwipes Good

To explain why you should only run 1-2 boardwipes in commander, we should answer what makes boardwipes good?

The reasoning is simple, a boardwipe is a great way to reset the board. 

Let’s say you have an opponent with a very developed board that is just outvaluing you and your opponents. Surgical removal with something like a reality shift usually won’t cut it. The only option you have is to remove all the value they have generated in one swoop.

This will allow you to rebuild when you were too far behind. Because of this, a boardwipe is a necessary component to a deck because, in at least 75% of our games, we are going to have a less developed board than someone else. 

But, just because it is a necessary component, does not mean there should be a lot of them for a few relevant reasons. This is talked about in more detail in “why only 1-2 boardwipes”.

Why Only 1-2 Boardwipes?

Why should a deck only run 1-2 boardwipes? 

Because boardwipes suck. 

Boardwipes in commander are one of the worse cards to cast for several reasons. They are (1) mana intensive, (2) destroy your board, and (3) are only good when you are way behind. 

This means that casting a boardwipe sets the tempo in your opponent’s favor. You are effectively taking a turn off to destroy the board and let the next person set the tempo. Which, if your opponents have at least a few cards in hand, chances are you are going to be falling behind again as soon as your turn starts. Putting you in the same position you were before.

Now, that said, the ability to reset boards is amazing, and it is vital to being able to recover when a player has an overwhelming board. So a boardwipe basically trades you being really far behind, to only slightly behind.

Because of that, you should only have 1-2 boardwipes in commander. This reduces the number of times you will draw a dead card in a majority of games, while still giving you the silver bullet needed when you fall far behind. Making the deck as lean as possible while still having the power needed in worse-case scenarios.

When Should You Run More Than 2 Boardwipes?

Now, let’s assume you want to run more boardwipes. When is that a good decision?

When boardwipes don’t hurt you. A good example of this is Creatureless decks, planeswalkers decks, and enchantress decks. 

The reason for this is simple, when boardwipes don’t affect you, then they are more effective forms of removal that hit multiple targets without affecting you. 

Each of these strategies can run boardwipes like winds of rath, wrath of god, and Austere command without their board being affected. Allowing them to get mass value out of their decks by making their boardwipes effectively asymmetrical.

In fact, it is this benefit and others like it, that make certain boardwipes a league of their own, and are infinitely better options than your standard wrath of god.

Cyclonic Rift by Chuck Lukacs

What Makes A Good Boardwipe?

So, now that we talked about why boardwipes should be limited to 1-2, let’s go over what a good boardwipe should have.

A good boardwipe should have as many of the following traits as possible:

  1. Low Mana Value
  2. Instant Speed
  3. Asymmetrical 
  4. High versatility

Let’s talk about these briefly. 

The lower the Mana Value means the easier it is for you to cast. More importantly, the lower the Mana Value, means you can potentially cast another spell after boardwiping. Allowing you to set the tempo rather than your opponents.

Instant Speed boardwipes, mean you can do this before your turn allowing you to set the tempo on your turn. This also allows you to boardwipe in response to something, making this a great panic button that you can use at any given moment.

Asymmetrical boardwipes are beautiful. This means you get to keep your board while dismantling your opponents. Allowing you to not only set the tempo but also come out on top after the boardwipe usually.

High Versatility, any boardwipe can kill creatures, but a boardwipe that can hit multiple targets, exile, or cause mass disruption no matter a player’s game plan, makes this a much more painful boardwipe for your opponents to go against.

Each of these should be evaluated when considering a boardwipe and will be shown in the next section, best boardwipes for commander.

Best Boardwipes For Commander.

There are 5 boradwipes that are best for commander. Chances are you will know a few of them, but maybe not all of them. So buckle up and get ready for the 5 best boardwipes in commander.

  1. Cyclonic Rift
  2. Fire Covenant 
  3. Farewell
  4. Toxic Deluge 
  5. Blasphemous Act

Surprisingly, only 1 of these boardwipes are white, while 3 of them are in red or black. But, these are some of the most effective boardwipes you can find in magic.

Cyclonic Rift is instant speed, Asymmetrical, and can be used on a single target or multiple.

Fire covenant is identical to cyclonic rift but has a lower mana cost, but higher life cost.

Meanwhile, Farewell is neither asymmetrical, instant, nor low mana, but is incredibly versatile. Able to shut down any game plan a person can have.

Then we have toxic deluge, 3 mana sorcery speed, but can hit a lot of creatures and can get around indestructible. A solid boardwipe most black decks would love to run.

Finally, we have blasphemous act. The mana cost can be as low as 1 while still clearing the board. Making this a great option for those looking to rebuild their board after the wipe.

As you can see each of these meets some if not all the requirements for a good boardwipe due to the fact that they counter the usual negatives a boardwipe has.

Conclusion

Hopefully, this answered many of your questions in regards to boardwipes. In general, a deck should only try to run 1-2 boardwipes in a deck. More than that and you increase your chances of drawing a dead card in most games or stalling the game way past the limit most people want to play at. Making for a bad time for a lot of players.

If the top 5 boardwipes have piqued your interest. I highly suggest looking at my article “best boardwipes in each color. This will go over 20 boardwipes that are absolutely great for any deck.

Till next time and wrath away!

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Archive Tips/Tricks

Can you exile a mtg commander?

Can you exile a mtg commander?

In most cases, you can not exile a commander unless a player chooses to leave their commander in exile. But, there are niche situations where, yes, you can exile a mtg commander.

That said it is incredibly hard to do.

When Can you not exile a mtg commander?

Usually, a commander cannot be exiled for any reason unless the commander’s owner chooses to be put them in exile. The reason for that is 

rule 704. 903.9b If a commander would be put into its owner’s hand or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event.

Therefore, whenever a commander is moved from one zone to another, the commander can be chosen to be put in the command zone. Even if a person chooses to put it in the graveyard, if that graveyard would be exiled they can just put it in the command zone in response.

When can you exile a mtg commander?

That said, there is exactly one way to exile a commander, using effects from cards like Roon of the Hidden Realm.

Roon of the hidden realms ability is used to flicker your or opponents’ threats to generate value as the game progresses. But, if you use Roon’s ability to flicker opponents’ commanders, that player can choose to leave their commander in exile or put it in the command zone. 

If the player chooses to leave it in exile so it can be flickered back to the board, a delayed trigger will be put on the stack.

Now, what happens if someone stifles that delayed trigger? Then the commander is permanently exiled. After all the player already chose to leave it in exile. Meaning that with abilities from cards like Roon of the hidden realm, you can in fact exile a mtg commander.

To help you out here is a list of 10 cards with flicker abilities and 10 cards with stifle effects

10 cards with flicker abilities?

  1. Otherworldly journey
  2. Oblivion ring
  3. Admonition Angel
  4. Journey to Nowhere
  5. Parallax Wave
  6. Fiend Hunter
  7. Leonin Relic Warder
  8. Touch of the spirit realm
  9. Savior Of Ollenbock
  10. Long Road Home

10 cards with Stifle Effects

  1. Stifle
  2. Tales end
  3. Trickbind
  4. Disallow 
  5. Green slime
  6. Voidslime
  7. Overcharged amalgam
  8. Brokers Confluence
  9. Sublime epiphany 
  10. Repudiate

Conclusion

And there you have it exiling a commander is incredibly difficult but is a blast to do the first time you do it. Just don’t expect to win afterward as everyone will kill you in response. But well worth it in my opinion. If you like the idea of building a deck around Roon, I highly suggest taking a look at my guide to deck building. It can help you make sure your deck will do what you want more and lead to more fun overall. Happy exiling!

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Archive Cards

Top 11 Dominaria United Spoilers

11 Dominaria united spoilers that I think are great includes in any deck or are powerful options for specific deck archetypes. I even included a hot take of a popular card that people love and stated my reasons why I don’t think it is good. Enjoy the read!

White Dominaria United Spoilers

1. Prayer of Binding

Prayer of Binding is a simple card but is a great addition for enchantress decks. It’s another one added to the list of cards like banishment. One of the great things about this is the instant speed on the card. The big problems with enchantress is its lack of instant speed synergistic interactions, and this definitely helps. While 4 mana can be a lot to have to leave open the fact that it can reliably cantrip thanks to commanders like Sythis, makes this a powerful include for any deck needing removal in enchantress.

2. Serra Paragon

Next up we have Serra Paragon. Serra Paragon is a powerful engine in any white deck, but especially so in blink decks. With Serra Paragon and blink decks you can not only activate Serra Paragon multiple times a turn, but you can also remove the exile trigger on your other permanents. Allowing them to go back to the graveyard if they were removed. There are tons of ways to make this card from Dominaria United broken, but this and displacer kitten becomes a broken combo that any blink deck will love to have.

Blue Dominaria United Spoilers

3. Academy Wall

Academy wall is a new Dominaria United card that spell slinger decks will enjoy. While maybe not as good as archmage emeritus, this will allow you to be able to loot through more of your deck as you cast more instant and sorcery spells. Combine this with the fact that spellslinger decks have a lot of ways to cast stuff on other people’s turns and this is a card that can easily let you see up to 2-4 cards a round. Throw in some grave recursion like mizzix mastery or underworld breach and all those cards you discard can just add fuel to your fire and come back with a vengeance later in the game.

Black Dominaria United Spoilers

4. Cut Down

Cut down is the new card that Cedh players love. This is considered one of the more pushed cards of the set and will absolutely demolish in several of the more competitive games. The reason for this is simple. The bigger threats in casual games are things like Avenger of Zendikar, while in more competitive games the threats are cards like tymna. Meaning the power behind this card will shine in those metas rather than the other ones. So, if you find yourself in games where the lower power creatures are your threats then this is a great card to keep an eye on.

5. The Cruelty of Gix

The Cruelty of Gix is a personal favorite of mine. While its first ability is not worth the 5 mana, the ability to read ahead is what makes this great. This effectively works like a mystic confluence where you can choose the abilities that you want. Letting you tutor any card you want, then reanimate on your next turn. This can allow for some great combo potential with things like demonic consultation and reanimation a thoracic, or a sac outlet and reanimating a protean hulk. Add in the fact that if you do want to use the 1st ability, you can add more fuel to the reanimation targets making this one of the more powerful sagas of Dominaria United.

Green Dominaria United Spoilers

6. Defiler of Vigor

The defiler cycle is an interesting cycle. While weaker than a card like krirk son of yawgmoth. This is a card with lots of potentials. I feel like commanders like Chulane and Animar will love this card the most. The biggest thing about defilers is their mana reduction is actually the secondary effect to focus on since it is heavily restricted.  What will make the defiler good or not is the final ability that is unique to each of them. The ability to put a +1/+1 counter on each creature you control every time you cast a green permanent, allows for all your creatures, including the defiler to get really big and swing for game when you are ready. Making this a great Dominaria United spoiler.

7. Tail Swipe

Tail swipe seems unassuming but is a great card for those big stompy creature decks. This adds another fight card to your arsenal that can be used as part of the 20 control cards that I recommend for every deck-building strategy. But, the most important thing about this, is its low cmc, Savage Swipe, Blizzard Brawl, and Prey Upon are all popular fight cards that cost 1 mana, but they have specific conditions to buffing your creatures and are sorcery speed. Tail swipe on the other hand is one of the newest Dominaria United spoilers that cost 1 mana, is instant speed, and has some of the lowest restrictions to getting a buff. Making this a great include in decks like Neyith of the Dire Hunt.

Multicolor Dominaria United Spoilers

8. Tear asunder

There are some really good multicolored spells in the Dominaria United spoilers that lots of decks will love. My favorite one is tear asunder. Tear Asunder is a great option for those in green/black, that love cards like anguished unmaking but aren’t in those colors. Not only is this one of the few exile effects green or black has for artifact and enchantment removal, but this can also get even better by kicking it and hitting any non-land permanent. This allows for any green-black deck to function better with this solid form of control.

9. Warhost’s frenzy

I really like this card. It works great for go-wide strategies in more token-focused decks or in sacrifice decks. Making this actually a personal favorite for decks like Garna, bloodfist of keld which I built for everyone to see in an earlier post. The reason is the versatility behind it. It can work as a good finisher when you have a large board presence or can draw you a lot of cards if you are going to sacrifice a bunch of creatures this turn or are about to be boardwiped. Add to the fact that this is instant speed and you can use this at the last possible moment for either scenario. Just be wary that you need 4 mana to do this.

Colorless Dominaria United Spoilers

10. Karns Sylex

One of the new stax pieces that decks are looking at running. This one seems to have potential, especially considering that there are going to be new phyrexian cards. A set of cards known to use life to do things. This can hit a lot of things such as force of will and toxic deluge, but its most powerful mechanic is shutting down fetchlands. This makes this a great option to consider in low-color decks like mono red prison stax, or in decks that are going against higher-powered metas. But my favorite part of this card comes from the board wipe attached to it.

I talk about why I love cards like nevinyrral’s disk as a political card in my article coming out on 10/3/2022. But a short synopsis, is The ability to threaten a boardwipe whenever needed, forces people to hesitate so they don’t overcommit. Allowing you the time needed to secure the victory as they slowed down.

11. Relic of Legends

The final card of Dominaria United spoilers, but a really interesting one. Now, I am not a fan of 3 mana ramp. In fact in cards that ramp for 3 mana, the ability to tap for mana should just be an added benefit, the real value comes from its secondary effect. A great example of this is chromatic lantern, a great card for 4+ color decks as it fixes your lands and ramps you.

Now, while I think chromatic lantern is better than this card, I think letting your commanders and any other legendary creature you control tap for mana, makes this a solid anthem effect that can give you as much as 3+ mana the turn you play it, making this a huge boost to mana. So, if you love your legendary creatures or playing partners, this is a great option for you.

Hot Take

Finally, we have my hot take for Dominaria United spoilers. The Phasing of Zhalfir is not that good. The phasing of zhalfir is trash and not a good boardwipe in most situations. The reason for this is the fact that they get 2/2 creatures afterward. The thought behind this is simple, a boardwipe is played when you are behind. This usually means they have 1) a lot of creatures or 2) a huge value board.

If they have a huge value board then a board wipe that gives them an army of 2/2s can be useful as they do not get many creatures replacing their value. If, however, they have an army of creatures, then all you are doing is replacing them with an army of 2/2s. Combine this with the fact that this fails to meet any of the requirements in my best boardwipe article (comes out on 9/19/2022 but states a boardwipe needs to be: 1:Low CMC, 2: Instant Speed, 3:Assymetrical, 4: High Versatility), and this fails to do any of those significantly. I would not consider this card for even my mono-blue decks. But let me know your thoughts on my hot take, do you agree or disagree, and why?

Dominaria United Spoilers: Conclusion

11 Dominaria United spoilers that I think are great card options for decks. While there were many great options, notably none of the red cards stood out. In your opinion, is there anything interesting missed? Twinferno seemed like a good option but, I feel like it lacked something that would make it truly noteworthy for the top 11. Meanwhile, cards like phasing of zhalfir are hot topics, but I feel like are overhyped and not worth it.

If you liked these cards though and are looking for a new commander, Dominiaria United spoilers have tons of new legendary creatures and I highly suggest checking out my top 3 recommend Dominaria United commanders here. It has budget decklists that can cost below $100 while still able to function in several low-mid power games and have recommendations if you are wanting to go to high-powered games as well. Hope you have a wonderful day!